Benjamin Hamon's developer website

DevOps Engineer

Paris, from November 2019 to June 2023

Worked on Humankind and Endless Dungeon, for Windows and Stadia

Updated continuous integration and delivery using Python, GitLab-CI and Unity3D

Developed internal tools for game production using Python, C# and ASP.NET Core

DevOps Engineer

Paris, from May 2017 to August 2019

Worked on Vampyr, Life is Strange 2 and Tell Me Why, for Windows, PlayStation 4 and Xbox One

Updated the build service and pipeline using Python, Buildbot and Unreal Engine

Developed internal tools for game production using Python, C# and WPF

Managed internal servers and set up configuration management using Ansible

DevOps Engineer

Paris, from May 2014 to May 2017

Worked on Zodiac Orcanon Odyssey and Primal Legends, for Android, iOS and Facebook

Developed the cross-project framework, tools and web services using C# and ASP.NET

Developed a matchmaking and multiplayer system using NodeJS and C++

Set up continuous integration and delivery using Jenkins and Bash scripts

Set up AWS environments for game releases

Game Programmer (internship)

Hong Kong, from August 2013 to January 2014

Developed a mobile casino game for the Me Girl franchise, for Android and iOS

Developed game features with C# and Unity3D

Worked on user interface, data access, memory and performance optimization, tools

Game Tools Programmer (internship)

France, from September 2011 to December 2011

Developed a Level Editor for video game development using C# and WPF

Programmer (internship)

Paris, from June 2010 to July 2010

Developed a web application for DJ using Flex, ActionScript 3 and C

Worked on user interface, algorithms for audio processing

Tester and Programmer (internship)

Paris, from June 2009 to July 2009

Tested websites

Developed widgets using ActionScript and Flash