DevOps Engineer
Paris, from November 2019 to June 2023
As a DevOps engineer at Amplitude, I was part of a cross-project engineering team responsible for the internal services and tools used for the development and release of video games for PC and consoles. I notably participated in the projects Humankind and Endless Dungeon.
My mission consisted in upgrading, expanding and maintaining internal services and tools, as well as providing support to the other teams, predominantly developers and producers. My work pertained primarily to continuous integration and delivery (CI/CD), as well as application distribution, bug reporting, development for game consoles, internal infrastructure, multiplayer tests, and revision control.
The technologies I worked with were C# and Python for programming, Unity3D for game development, Ansible for system administration, HTML/CSS/JS for web development, Windows and Linux as working environments, Steam, Epic Games Store, PlayStation 4 and 5, Xbox One, Xbox Series X and Stadia as target environments, GitLab-CI for CI/CD.